Book 2: Fire on the Water

Objective: To reach Durenor and claim the Sommerswerd from Sommerlund's ally. Beware: the Darklords have discovered your plans and intend to use any means to stop you.

 

Significant Characters Met

  1. Captain D'val: A soldier of Sommerlund. You will meet him in later books.
  2. Vonotar the traitor he commands a death-hulk's fleet which attempts to wreck your ship and stop you from returning with the Sommerswerd. His failure angered the Darklords greatly.
  3. Szall: A weak and cowardly breed of Giaks. CS ranges from 10 to 11, EP from 16 to 17
  4. Giak: Common enemy. CS 15 EP :15 (surprisingly lower than their 'weaker' brethren the Szalls…)
  5. Drakkar: Dark warrior. See book 1. CS 16 to 17, EP 25 to 26.
  6. Helghast: These powerful agents of the dark can change their hideous appearance and look like ordinary people, making them great assassins. This, coupled with the fact that they are immune to normal weapons, can spell your doom when you feel steely fingers tighten around your throat just as you remember that the guy that just passed happened to carry a raven-black sword… They can be destroyed by a Magical Spear before you find the Sommerswerd though, and they have a Cs of 22 and EP of 30, along with a powerful psychic attack which subtracts 2 from your EP every round if you do not have Mind Shield.

Significant places you can visit and things you discover.

  1. Durenor: Ally of Sommerlund where you will have to go to claim the Sommerswerd.
  2. Ragadorn: Remember details of this city, for it will help you in verifying a Ragadorn merchant's true identity in the near future…
  3. Even a Kai lord can gamble. You can gamble over Samor (chess-like game), 'Portholes', and a game which resembles Russian roulette.

Goodies you can get…